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Why does nobody talk about the 'undo' limit in Figma when you're on a roll?

I was working on a big client dashboard in Figma last Thursday, and I must have hit 'command Z' 50 times trying to fix a spacing grid. Suddenly, it just stopped undoing. I was stuck with a messed up layout and had to manually rebuild the last 20 minutes of work. Has anyone else hit this wall, or do you just save a new version every few minutes?
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park.emery
park.emery23d ago
Hit that wall so hard last month. The undo limit is way too small for serious design work. I just save a new version every five minutes now, it's the only safe way.
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barbara429
barbara42912d agoTop Commenter
Honestly, that undo stack is a lifesaver for my computer's memory. Working on a really dense prototype with tons of frames, hitting the limit makes my old laptop chug less. It forces me to commit to a direction instead of endlessly tweaking.
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miles707
miles70723d agoMost Upvoted
Ever try to undo a whole component edit and hit the limit halfway through? @park.emery is right, saving versions is the only fix. I lost a whole icon set once because I tweaked each one and couldn't go back. The limit feels built for tiny changes, not real work. Now my file is just "Project_v27_final_really".
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