The day my 6 player game of Red Rising fell apart because of a missing rule
I host a weekly game night at my place in Austin, and last Saturday I pulled out Red Rising for the first time in maybe 8 months. We had 5 people ready to go, everyone hyped about the theme. About 30 minutes in, I realized I had been playing a key rule wrong the whole time. I thought you could only trade cards during the market phase, but it's actually anytime during your turn. That one mistake totally broke the pacing for a couple players who had been hoarding resources. By the time I caught the error, my buddy Steve had already lost interest and started scrolling his phone. We tried to just keep going with the corrected rule, but the damage was done, and we packed it up early. Has anyone else had a game night derail because you messed up a rule from the start?