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My early digital paintings looked flat for 2 years until I figured out ambient occlusion

I used to just throw a drop shadow on everything and call it depth. But I noticed my stuff always looked like cutouts pasted on a background. About 6 months ago I started studying how light bounces around in corners and crevices. That subtle darkening where two surfaces meet was the missing piece. I did this one study where I painted a simple hallway scene with and without ambient occlusion layers. The difference was night and day, the version with it actually felt like a real space. Now I spend like 30 minutes just mapping out those shadow areas before I even start rendering. Has anyone else had that moment where one technique just unlocked everything for them?
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robert_bennett29
robert_bennett2923h agoTop Commenter
Man that hallway study sounds like a great idea to really see the difference. I had a similar moment with color theory where everything just clicked after years of me mixing mud. It was like a light switch went off in my head and suddenly I understood why my shadows looked dead. Your point about spending time mapping shadows before rendering makes total sense too. Its wild how such a small thing like darkening a corner can make the whole piece feel real. Glad you found your missing piece bro.
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robert_bennett29
robert_bennett2921h agoTop Commenter
Throwing a pure black in the right spot is basically cheating, and I love it.
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