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Changed my mind about wireframing on paper after that stat I saw from UX Tools

I always thought sketching out layouts on paper was faster than jumping straight into Figma. Then I read this article from UX Tools that said 78% of designers who paper prototype have to redo their digital version twice, because they missed spacing or layout constraints. That hit me hard since I just spent 3 hours last Thursday rebuilding a dashboard I'd sketched. Anyone else ditch paper for digital mockups once you saw the rework numbers?
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oscarm24
oscarm243d ago
I read somewhere that paper is great for quick ideas but falls apart when you have to match real screen sizes. A buddy of mine who does UI work said he switched to a graph paper notebook just to keep spacing consistent on paper. That minor change helped him cut down on redo time by about half, but he still ends up tweaking stuff later in Figma.
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amy_reed79
I caught that same stat and it honestly made me rethink my whole process lol. Heard somewhere that starting digital first forces you to think about constraints right away instead of sketching something that looks great on paper but is a nightmare to translate. Saved myself a ton of headache by just doing rough wireframes in Figma or even a whiteboard app first.
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